Bloomery materials: 250 stone, 150 clay, 8 charcoal, 10 silver.You will need a bellows, bloomery, charcoal, and hematite (and gold for steel). This chance improves with your smelting level until it caps (approximately in the low 50s). If smelting 2 or more cassiterite or malachite, or 4 or more combined tin and copper, you have a chance to receive a bonus 50% more ingots back. finished smelting ( ).Ĭlay bowls cannot be emptied of their contents until it has been smelted, so watch what you drop. The ratio of tin to copper doesn't matter in the slightest, 1 tin and 99 copper will also return 50 bronze. Then place the bowl onto a fire to smelt.īronze returns half the total amount of tin and copper used, so if you smelt 50 tin and 50 copper you will get 50 bronze. Tin and copper together ( + ) are used in smelting bronze ( ).įirst drop cassiterite or malachite, or tin and copper together, into a clay bowl. Malachite ( ) is used in smelting copper ( ).Cassiterite ( ) is used in smelting tin ( ).You will need a simple fire or fire pit, and clay bowls. Placed tiles can be removed by digging with a shovel, but can be time consuming to remove depending on your digging skill level.This section covers tin, copper, and bronze. You cannot recover these for any materials from placed tiles so place carefully. These are items that go into your inventory and, when used, get placed directly below you. If you do not collect them within 10 minutes they will despawn.)įloor and road tiles fall into this category. Withered plants will return the seed when harvested but will otherwise despawn after a few minutes. Seeds need to be planted next to water or watered using a Bucket or they have a chance of withering. Potatoes are a food that act as their own seeds if dropped on a dirt tile. Seeds are used to grow different types of plants. See the Cooking page for details of the effects of cooking food and spices (including honey) These types of consumables are only used up by equipped items.įound by Digging dirt tiles or tilling grass 1 rope is consumed with each use, so pack several.Floor tiles (not roads or gravel) block access inside bases.Cannot be used if the square above is blocked.Climb up one map level in the Underworld or above.Dropped by Flame Demons and Dust Devils.If not saved to a recall tile, you spawn at Crossroads.Spawn at your saved Recall Tile in Galebrook or Wellington.Find an Underworld Recall Tile to save to that floor.Returns you to the Underworld floor you are saved to.These types of consumables each have a unique effect, ranging from creating a tribe to teleportation. Scales with healing skill and health pool. These items have beneficial effects when consumed. These items are all consumed on use, and most can be stacked in your inventory. Used to examine items, creature, and structures.ĭrop on shallow water to transport players, NPCs, and items on it over rivers and lakes.ĭecorative. Laid on the ground to slow down the enemy.ĭamages victims by max health percentage. Write text on each piece with /write command. These items each have a unique function and cannot be equipped. Used with wool in your inventory to spin yarn for Knitting. Shears are used to fleece sheep for wool to make yarn. Repair kits are used to Repair structures and items with durability. While equipped, hold action button for 3 secs to auto-craft (works like auto-swing) Disposable and limited usage like bandages. Not crafted - Dropped by Arcadian Miner or from Treasure ChestsĪutomatically craft or build the last thing you made, except knitting. Hoes are used to clear grass and are associated with the Tilling skill. These items are ones you can equip but which cannot serve as weapons.īandages are used to heal other players or mobs.īuckets can be filled with water for Cooking and Dyemaking.įishing rods are used with worms to Fish.
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